Tuesday, September 22, 2015

Using the Voxel Solver with the 3ds Max Skin Modifier


Using the Voxel Solver with the 3ds Max Skin Modifier


[ #Animation #3dsMax ]
In this 3dsMax tutorial, you learn to use the Voxel Solver, which makes skinning a model a much easier task than it ever was before. The Voxel Solver gives you a much better start-up solution whereas most of the skinning is already properly established. From that point, you only need to add the finishing touches


Sunday, August 9, 2015

Making Of CGI Schwarzenegger For Terminator Genisys


Making Of CGI Schwarzenegger For Terminator Genisys


[ #TerminatorGenisys #Arnold ]
See how Arnold Schwarzenegger faced off against a digitized version of his younger self. MPC takes advantage of Pixar RenderMan’s new RIS ray tracing rendering tools, developing a shader that used multi-layer scattering to represent the epidermal and subdermal layers for the Schwarzenegger's CGI Skin









Autodesk 2015 Automotive Showreel

Autodesk 2015 Automotive Showreel


[ #Autodesk ]
Latest Automotive Showreel from Autodesk, showcasing their latest improvements and new automotive software including: Autodesk Studio Wall, Autodesk Sketchbook Pro, Autodesk Alias SpeedForm, Alias AutoStudio, VRED Professiona



  More about Automotive

Saturday, August 8, 2015

Corona Renderer 1.2 for 3ds Max 2011-2016


Corona Renderer 1.2 for 3ds Max 2011-2016

[ #Corona #Render #3dsMax ]
Corona Renderer 1.2 for 3ds Max 2011-2016 is now available with some cool new features


New Features/Improvements

  -Displacement Improvements
  -Corona Renderer v1.2 brings you a completely re-worked displacement which should be much more powerful, stable and less memory-hungry. The new algorithm also creates nicer meshes with less meshing artifacts. We are also planning further displacement enhancements in 1.3 as well.

  -Keep Edges Together
The new “Keep Edges Together” functionality for displacement which many of you requested
  -Corona Displacement Modifier
Displacement is now also available as a modifier – CoronaDisplacementMod
  -CoronaScatter supports VertexPaint
  -Corona Renderer - CoronaScatter VertexPaint support
  -Corona Multimap Texmap Improvement

List of various improvements:


  -3ds Max 2016 Physical Camera is now supported
  -“Area to Render: Selected” is now supported
  -Added support for 3ds Max atmospheric effects
  -Added seed spinner to MultiMap
  -The standalone (simple) Corona Sun has been reworked. It is now targeted and displays proper illumination in the viewport
  -Textures in CoronaScatter now support vertex color as well as other extra mapping channels
  -MultiMap now has 100 maximum slots (some of them are accessible only via maxscript)
  -New improved proxy exporter script
  -Added “override enviro distance” option to z-depth render element
  -Added “override enviro color” option to CTexmap render element

Quick overview of new and improved features in the Corona Renderer 1.2 release


More details about Corona Renderer 1.2 for 3ds Max 2011-2016 can be found here

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