Showing posts with label 3dtutorials. Show all posts
Showing posts with label 3dtutorials. Show all posts

Sunday, October 18, 2015

thinkingParticles Hydrofield tutorial: Creating River Bed


thinkingParticles Hydrofield tutorial: Creating River Bed



[ #3dsMax ]
Joe Gunn shows us how to use Thinking Particles Hydrofield to make a River Bed. Using the SmokeOps to do point rendering for Foam. Using TP 6.2 you can render the foam via the new Smoke Operators.

    Realistic Vegetation with Unique Materials ID for 3ds Max

    Realistic Vegetation with Unique Materials ID for 3ds Max


    [ #3dsMax ]
    Lean how to create Realistic Vegetation by using Unique Materials ID for 3ds Max - a small FREE script for 3dsmax to assign unique material ID to each element inside an object. Which you candownload here (Login Required)


    Tuesday, September 22, 2015

    Using the Voxel Solver with the 3ds Max Skin Modifier


    Using the Voxel Solver with the 3ds Max Skin Modifier


    [ #Animation #3dsMax ]
    In this 3dsMax tutorial, you learn to use the Voxel Solver, which makes skinning a model a much easier task than it ever was before. The Voxel Solver gives you a much better start-up solution whereas most of the skinning is already properly established. From that point, you only need to add the finishing touches


    Saturday, August 8, 2015

    Sunday, July 26, 2015

    RealFlow 2015 Features Video And Tech Reel

    RealFlow 2015 Features Video And Tech Reel


    [ #Realflow #VFX ]
    Check out RealFlow 2015 Tech Reel and some videos showing What's new in RealFlow 2015 from Next Limit Technologies included: OpenVDB MESH, Daemons Falloff and Crown Daemon ....



    OpenVDB MESH

    RealFlow 2015 now comes with OpenVDB meshing by default for both Particles and Hybrido fluids solutions. With OpenVDB meshing, users can now get faster results and, with the new volume filters, fine tuning the look of the meshes becomes even easier than before.


    Crown Daemon

    The New crown daemon adds a very fast and easy way of creating a highly demanded fluid effect. With just a few steps, users can define the shape of the splash crown they want to create, and the fluid will follow that shape, when it gets activated, and for the time the user decides the force to have an effect.


    Daemons Falloff

    With the additions of Daemons Falloff controls, the users now have the power to shape, even more artistically, how the forces affect the RealFlow simulations. Thanks to the enhancements to the user interface, controls such as spline curves are now possible to drive highly detailed effects.


    Text tool

    A new Tool for creating text has also been added and appears in two different locations in the shelves. In the splines shelf the text tool allows for creating splines emitters and forces and in the Objects Shelf, the text tool generates text as native RealFlow primitive objects.

    Spline

    Spline nodes add an extra level of controllability to RealFlow simulations. Spline curves can be created interactively, or imported using SVG format, and be used to emit fluid or control the Spline Daemon forces.

    Enhanced UI

    The RealFlow interface comes packed with loads of new enhancements in this 2015 version, making it more artist friendly.
    The Relationship Editor now has a much more compact look, to optimize space, and also shows the nodes icons, adding visual clues that speed up interaction.
    The Nodes panel includes a new section of one-click buttons to deal with bread and butter node actions such as simulation status, files export, visibility and shading, making common workflows faster and more intuitive.
    In the Parameters section we will find a massive revamp.
    Sliders, value changes with the middle mouse button, Curve and Ramp widgets, and the ability to keyframe with a single click, lock parameters and enter expressions very easily.
    Users can now add notes to any node too.
    Nodes with editable parameters, such as the new spline curves, now display visual clues on the viewport to help guide the user on how to start using the features.


    Dyverso solvers

    RealFlow 2015 Dyverso solvers offer a huge speed up on small to medium scale simulations. These solvers have been rewritten from scratch and with GPU in mind to take advantage of new hardware options.
    Scenes that with previous RealFlow versions might have taken hours can now be simulated in a matter of minutes.


    RealFlow 2015 Tech Reel

    Showcasing the RealFlow 2015 new features and improvements.


    Sunday, July 19, 2015

    Creating Bubble Text in Cinema 4D


    Creating Bubble Text in Cinema 4D


    [ #Cinema4D #C4D ]
    In this tutorial, EJ Hassenfratz shows you how you can easily create bubble or balloon type inside of Cinema 4D. We will start off by using a MoText object and turn it into fun, bubbly, cartoony type! Then He will show you how you can take it even further by using Soft Body Dynamics Pressure settings to make it look like your type is inflating or even deflating like a balloon



    Wednesday, July 8, 2015

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