Sunday, October 18, 2015

Making a feathered bird with Ornatrix for 3ds Max

Making a feathered bird with Ornatrix for 3ds Max


[ #3dsMax #Creature #Ornatrix ]
in this tutorial we go over adding and configuring feathers to a character from scratch using powerful parametric tools in Ornatrix. The results are pipeline-friendly and configurable feathers you can easily utilize in your own projects.




Download Sample file here

thinkingParticles Hydrofield tutorial: Creating River Bed


thinkingParticles Hydrofield tutorial: Creating River Bed



[ #3dsMax ]
Joe Gunn shows us how to use Thinking Particles Hydrofield to make a River Bed. Using the SmokeOps to do point rendering for Foam. Using TP 6.2 you can render the foam via the new Smoke Operators.

    Realistic Vegetation with Unique Materials ID for 3ds Max

    Realistic Vegetation with Unique Materials ID for 3ds Max


    [ #3dsMax ]
    Lean how to create Realistic Vegetation by using Unique Materials ID for 3ds Max - a small FREE script for 3dsmax to assign unique material ID to each element inside an object. Which you candownload here (Login Required)


    Tuesday, September 22, 2015

    Using the Voxel Solver with the 3ds Max Skin Modifier


    Using the Voxel Solver with the 3ds Max Skin Modifier


    [ #Animation #3dsMax ]
    In this 3dsMax tutorial, you learn to use the Voxel Solver, which makes skinning a model a much easier task than it ever was before. The Voxel Solver gives you a much better start-up solution whereas most of the skinning is already properly established. From that point, you only need to add the finishing touches


    Sunday, August 9, 2015

    Making Of CGI Schwarzenegger For Terminator Genisys


    Making Of CGI Schwarzenegger For Terminator Genisys


    [ #TerminatorGenisys #Arnold ]
    See how Arnold Schwarzenegger faced off against a digitized version of his younger self. MPC takes advantage of Pixar RenderMan’s new RIS ray tracing rendering tools, developing a shader that used multi-layer scattering to represent the epidermal and subdermal layers for the Schwarzenegger's CGI Skin









    Autodesk 2015 Automotive Showreel

    Autodesk 2015 Automotive Showreel


    [ #Autodesk ]
    Latest Automotive Showreel from Autodesk, showcasing their latest improvements and new automotive software including: Autodesk Studio Wall, Autodesk Sketchbook Pro, Autodesk Alias SpeedForm, Alias AutoStudio, VRED Professiona



      More about Automotive

    Saturday, August 8, 2015

    Corona Renderer 1.2 for 3ds Max 2011-2016


    Corona Renderer 1.2 for 3ds Max 2011-2016

    [ #Corona #Render #3dsMax ]
    Corona Renderer 1.2 for 3ds Max 2011-2016 is now available with some cool new features


    New Features/Improvements

      -Displacement Improvements
      -Corona Renderer v1.2 brings you a completely re-worked displacement which should be much more powerful, stable and less memory-hungry. The new algorithm also creates nicer meshes with less meshing artifacts. We are also planning further displacement enhancements in 1.3 as well.

      -Keep Edges Together
    The new “Keep Edges Together” functionality for displacement which many of you requested
      -Corona Displacement Modifier
    Displacement is now also available as a modifier – CoronaDisplacementMod
      -CoronaScatter supports VertexPaint
      -Corona Renderer - CoronaScatter VertexPaint support
      -Corona Multimap Texmap Improvement

    List of various improvements:


      -3ds Max 2016 Physical Camera is now supported
      -“Area to Render: Selected” is now supported
      -Added support for 3ds Max atmospheric effects
      -Added seed spinner to MultiMap
      -The standalone (simple) Corona Sun has been reworked. It is now targeted and displays proper illumination in the viewport
      -Textures in CoronaScatter now support vertex color as well as other extra mapping channels
      -MultiMap now has 100 maximum slots (some of them are accessible only via maxscript)
      -New improved proxy exporter script
      -Added “override enviro distance” option to z-depth render element
      -Added “override enviro color” option to CTexmap render element

    Quick overview of new and improved features in the Corona Renderer 1.2 release


    More details about Corona Renderer 1.2 for 3ds Max 2011-2016 can be found here

    WeightPro 2.0 for 3ds Max 2013 - 2016


    WeightPro 2.0 for 3ds Max 2013 - 2016

    [ #3dsMax #Rigging #Animation ]
    Developed by Kamil Małagowski Weight Pro is a c++ 3ds Max plugin for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology. WeightPro 2.0 for 3ds Max is now available as free update.


    It voxelizes the mesh with the skeleton using GPU to calculate the shortest distances between bones and vertices.
    It allows you to make adjustments during posing in realtime.
    The plugin itself just sets the weights to the Skin modifier, after that you can delete it from the scene, but the weights stays in the Skin mod, so you have skinned character ready to export or further work by someone without the plugin.

    What's new in v2.0:

    -clamp furthermost weights
    -copy bones settings on symmetrical objects
    -fully multithreaded calculations
    -each module is 64-bit without memory limits
    -a few bugs fixed
    -a few smaller improvements
    -free 30 days trial version

    WeightPro tutorial


    Download


    Download WeightPro 2.0 for 3ds Max 2013 - 2016 free trial here

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