Sunday, October 18, 2015
Making of W.A.S.P
Author: 3D Home |
8:19 AM |
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Create Brushed Metal with Vray in 3DS Max
Author: 3D Home |
8:18 AM |
No comments |
Realistic Vegetation with Unique Materials ID for 3ds Max
Author: 3D Home |
8:17 AM |
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Realistic Vegetation with Unique Materials ID for 3ds Max
Krakatoa for 3ds Max Basic LiDAR Workflows
Author: 3D Home |
8:16 AM |
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Tuesday, September 22, 2015
Using the Voxel Solver with the 3ds Max Skin Modifier
Author: 3D Home |
10:46 PM |
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Using the Voxel Solver with the 3ds Max Skin Modifier
Creating Car Paint in Corona Render
Author: 3D Home |
10:45 PM |
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Sunday, August 9, 2015
Making Of TVC Bank Of Moscow
Author: 3D Home |
3:17 PM |
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Making Of CGI Schwarzenegger For Terminator Genisys
Author: 3D Home |
3:13 PM |
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Making Of CGI Schwarzenegger For Terminator Genisys
Autodesk 2015 Automotive Showreel
Author: 3D Home |
3:10 PM |
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Autodesk 2015 Automotive Showreel
Latest Automotive Showreel from Autodesk, showcasing their latest improvements and new automotive software including: Autodesk Studio Wall, Autodesk Sketchbook Pro, Autodesk Alias SpeedForm, Alias AutoStudio, VRED Professiona
Saturday, August 8, 2015
Corona Renderer 1.2 for 3ds Max 2011-2016
Author: 3D Home |
12:02 PM |
No comments |
Corona Renderer 1.2 for 3ds Max 2011-2016
New Features/Improvements
-Displacement Improvements-Corona Renderer v1.2 brings you a completely re-worked displacement which should be much more powerful, stable and less memory-hungry. The new algorithm also creates nicer meshes with less meshing artifacts. We are also planning further displacement enhancements in 1.3 as well.
-Keep Edges Together
The new “Keep Edges Together” functionality for displacement which many of you requested
-Corona Displacement Modifier
Displacement is now also available as a modifier – CoronaDisplacementMod
-CoronaScatter supports VertexPaint
-Corona Renderer - CoronaScatter VertexPaint support
-Corona Multimap Texmap Improvement
List of various improvements:
-3ds Max 2016 Physical Camera is now supported
-“Area to Render: Selected” is now supported
-Added support for 3ds Max atmospheric effects
-Added seed spinner to MultiMap
-The standalone (simple) Corona Sun has been reworked. It is now targeted and displays proper illumination in the viewport
-Textures in CoronaScatter now support vertex color as well as other extra mapping channels
-MultiMap now has 100 maximum slots (some of them are accessible only via maxscript)
-New improved proxy exporter script
-Added “override enviro distance” option to z-depth render element
-Added “override enviro color” option to CTexmap render element
Quick overview of new and improved features in the Corona Renderer 1.2 release
More details about Corona Renderer 1.2 for 3ds Max 2011-2016 can be found here
WeightPro 2.0 for 3ds Max 2013 - 2016
Author: 3D Home |
12:02 PM |
No comments |
WeightPro 2.0 for 3ds Max 2013 - 2016
It allows you to make adjustments during posing in realtime.
The plugin itself just sets the weights to the Skin modifier, after that you can delete it from the scene, but the weights stays in the Skin mod, so you have skinned character ready to export or further work by someone without the plugin.
What's new in v2.0:
-clamp furthermost weights-copy bones settings on symmetrical objects
-fully multithreaded calculations
-each module is 64-bit without memory limits
-a few bugs fixed
-a few smaller improvements
-free 30 days trial version
WeightPro tutorial
Download
Download WeightPro 2.0 for 3ds Max 2013 - 2016 free trial here
ADF
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