Sunday, July 5, 2015

V-Ray 3.2 for 3ds Max 2016

V-Ray 3.2 for 3ds Max 2016


[ #3dsMax ]
Chaosgroup has announced that V-Ray 3.2 for 3ds Max 2016 numerous other improvements.


New features:

VRayVolumeGrid: Added support for rendering of fluid simulation data (Phoenix FD, Field3D and OpenVDB); 
V-Ray: Added ability to add/remove DR servers on the fly from the Render Progress window; 
V-Ray: The DR servers list is re-read whenever the vray_dr.cfg file is modified during rendering; 
V-Ray: Added button to open the V-Ray messages log window; 
V-Ray: Added camera object properties to control the number of transformation samples for camera motion blur; 
V-Ray: Added support for 3ds Max 2016, including the new Physical Camera and Physical Camera Exposure Control; 
V-Ray: MaxScript parameter to control the DMC random seed; 
V-Ray: The V-Ray object properties allow to specify a given map channel as velocity channel (useful with some Alembic importers); 
V-Ray: Provided tooltip descriptions for most of the renderer settings; 
V-Ray RT CPU: Support for VRayEnvironmentFog; 
V-Ray RT GPU: Added support for Composite map rendering; 
V-Ray RT GPU: Added support for displacement; 
V-Ray RT GPU: Added support for VRayMtl anisotropy; 
V-Ray RT GPU: Added UDIM tag support; 
V-Ray RT GPU: Implemented QMC sampling for CUDA engine; 
V-Ray RT GPU: Initial support for texture baking; 
V-Ray RT GPU: Support for spherical panorama cameras; 
V-Ray RT GPU: Added support for 3ds Max Spot and Omni lights Decay and Near/Far Attenuation parameters; 
V-Ray RT GPU: Added support for textures output Bezier curve output color correction; 
VRayProxy: Added better methods for generating viewport preview meshes based on mesh simplification; 
VRayProxy: Added Show whole mesh viewport display option; 
VRayProxy: Support for exporting the VRayInstancer as a .vrmesh file preserving the instancing; 
VRayStereoscopic: Support for stereo spherical/cylindrical panorama cameras; 
VFB: Added ability to load the render settings for an image from the history window; 
VFB: Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices); 
VRayCurvatureMap: A new texture similar to VRayDirt; useful for detecting mesh curvature; 
VRayFur: Faster rendering; can now be accelerated by Embree; 
Hair&Fur: Faster rendering; can now be accelerated by Embree; 
VRayInstancer: Added ability to override node and V-Ray object properties of the source objects; 
VRayInstancer: Added parameters to control the random seed, render percentage; 
VRayInstancer: Added an experimental option for multithreaded instance generation (only for the V-Ray portion of the code); 
VRayLight: Added a line that shows the orientation of the dome lights in the viewport, it also shows the center of VRayHDRI wrapping; 
VRayOSLMtl: Added support for vray_subsurface() closure; 
VRayOSLMtl: Added support for vray_hair() closure; 
VRayOSLMtl/VRayOSLTex: Support for drop-down controls; 
VRayHDRI: Added support for loading PNG grayscale with alpha images; 
Texture baking: Additional bake elements for render to texture: VRayMtlReflectIORBake, VRayReflectionFilterMap; 
V-Ray scene converter: Added initial implementation of conversion of Corona materials and lights; 
ply2vrmesh: Support for conversion of particles from .geo and .bgeo files; 
vrayspawner.exe can assign separate DR nodes to different processor groups; 

Availability

This update is free to registered users, and should be visible on your download page on www.chaosgroup.com after logging in. 

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